

Boom’s Scheme, Dragon Roar, Eternium Rover, Execute, Fiery War Axe, Frothing Berserker, Heroic Strike, Improve Morale, Inner Rage, Omega Assembly, Overlord’s Whip, Rabid Worgen, Rampage, Redband Wasp, Rocket Boots, Shield Block, Slam, Smolderthorn Lancer, Sweeping Strikes, Boomship, Town Crier, Upgrade, Scraphound, War Master Voone, Warpath, Warsong Commander, Weapons Project, Whirlwind, Woodcutter’s Axe). The number of “okay” cards you can pull (situational effect, or low cost) is 35 (Armorsmith, Battle Rage, Cleave, Clockwork Goblin, Commanding Shout, Cruel Taskmaster, Devastate, Dr. The number of “good” cards you can pull (costs 4-6 mana normally, good stats or good effect for its cost) is 15 (Akali, Arathi Weaponsmith, Arcanite Reaper, Crowley, Dyn-o-matic, Emberscale Drake, Festeroot Hulk, Kor’kron Elite, Militia Commander, Mortal Strike, Omega Devastator, Security Rover, Sul’thraze, Supercollider, Wrenchcalibur). Booms, Beryllium Nullifier, Brawl, Dimensional Ripper, Gorehowl, Grommash, Boom Reaver). The number of “insane” cards you can pull (high cost, high power level, doesn’t require synergy) is 8 (Both Dr. Let’s actually go through the pool of cards you can pull from Espionage, then. The cards you’re most likely to get are the averagely costed commons.Īnd for every legendary you draw and think ‘AMAZING’ - there’s a dud you draw and think is terrible. The randomness is important isn’t it? You’re not as likely to get a legendary, for example. I think you’re picking fairly above average cards there though - not the best you could ever pull, but hardly average. It’s the support cards that will determine if the resulting deck is a meme or somewhat decent. But Espionage itself is the same as it’s always been: decent for setting up tempo swings in the very-very late game, but terrible against practically any deck with a win condition. Now, the deck did get a bunch of support, so we’ll see.

A 1-mana Yeti, on turn 9, doesn’t count.) (Note that I mean “randomly good”, as in, “will make a difference on turn 9”. When you combine those two, and the fact that the Rogue has to spend 4 mana and a card doing nothing (literally no impact to hand or board), and then has to devote other resources to actually drawing the cards created, while relying on them being randomly good instead of terrible, the conclusion is that it needs a huge amount of support to see any play. On turn 2, it would be absurd, but on 12, it’s barely a factor. For example, nobody cares that you got a 1-mana 4-drop on turn 12. This is obvious.Īlso: heavily discounting cards on really late turns is not necessarily worth much. Most of the arguments here ignore some important points.Ĭards in hand are worth way more than cards in deck. They are “insane” compared to normal cards. So no, I’d say that the vast majority of the cards you get with Espionage are not just “okay”. Imagine if a card like that were actually printed for any given class it would immediately be put in every single deck, and stay there until it was nerfed or rotated out. Akali the Rhino, and Glinda Crowskin.Įven if you have zero cards that synergize with Akali in any way, you get a 1-mana 5/5 with Rush. Well, let’s consider some cards that can be very powerful in a deck built to accommodate them, but mediocre without those synergies. So all in all, like I said above, I believe the vast majority of cards you get from AE, considering synergy, discount, everything, end up as just ‘okay’. As I said above, occaisonally you do get collosal high rolls - but as often as that happens (which isn’t often), you get massively screwed over by Academic Espionage too. Without that synergy, they become incredibly subpar - which, yeah, I believe the discount makes up for. MANY good, or even ‘ok’ cards are ONLY good/ok because of their synergy with other cards. However, I believe the discount is heavily balanced by both the randomness and the usual lack of any synergy with your other cards. And there are not THAT many 0 cost cards that you’d ‘lose out’ from… Sure, the discount is usually nice - as you’ve put it, even an originally 3 cost card is a profit. I think you’re at least somewhat overvaluing the discount of the cards.
